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Fable III Review

October 29, 2010


When you first start playing Fable III, you’ll be forgiven for suspecting that Peter Molyneux has finally gone mad. Throughout Lionhead’s action RPG sequel, you’ll be bombarded with design decisions which seem to have been made just for the sake of changing something, or even worse, simply for the sake of being quirky. It will all feel very odd. But give it time. Stop thinking about why things are the way they are. Accept them and just get on with it.

Within a few hours you’ll find that Molyneux’s marvellous lunacy is all with definite purpose. The realisation will creep up on you slowly, but when it takes hold you’ll discover that Fable III is a subtly clever beast indeed, and one of the most infectious and affecting RPG experiences of recent years. Though certainly not a niggle-free one.

Following Fable II’s epic broad strokes, part three is a very much more streamlined, focused take on the franchise formula. In both central story and core gameplay mechanics, this is a no-nonsense, to-the-point Fable which nevertheless manages to plug into your intellectual and emotional faculties in an arguably more pervasive sense than its predecessor.

You’re dropped straight in at the deep end from the moment the fantastic opening cut-scene ends. You’re a fully-formed adult royal this time, the son or daughter of Fable II’s now-deceased hero. No childhood preamble this time around.

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